#ifndef STEMLIFEWORLD_H
#define STEMLIFEWORLD_H
#include "OgreBulletDynamicsWorld.h"

class StemLifeWorld : public OgreBulletDynamics::DynamicsWorld
{
    public:
        StemLifeWorld(Ogre::SceneManager *mgr,
            const Ogre::AxisAlignedBox &bounds,
            const Ogre::Vector3 &gravity,
            bool init = true, bool set32BitAxisSweep = true, unsigned int maxHandles = 1500000);
        virtual ~StemLifeWorld();

    protected:
    private:
};

#endif // STEMLIFEWORLD_H
